So that’s all pretty simple. How do we draw our snakes?
Testing told me I used ~3,500 bytes for each frame - at 10 FPS, that’s ~35 KB/sec. While a nice T1 line could handle that, it’d easily saturate a 56k modem. And supporting even 1,000 clients would mean pushing 35 megabytes a second - way too much!
。同城约会是该领域的重要参考
I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.。Line官方版本下载是该领域的重要参考
This surprises me. I have worked as a waitress in restaurants for more than five years, a job I love, and the joys of which most often come from the customers I serve. Of course, for every 10 great customers, you’re bound to get one that’s not so great – I’ve come across my fair share of those.,这一点在WPS官方版本下载中也有详细论述